Photo credits: re:publica/Gregor Fischer
Arts & Culture
Digital technologies are changing our every day culture in a multitude of ways. We are living in the middle of the post-digital age. The Internet is omnipresent – particularly in the arts and in culture. Digital art (from remixes and GIFs to net-art to virtual reality and interactive text-based adventures), creative activism and politico-cultural questions on decision-making all are points we want to discuss with you at re:publica. Or even better - let’s build prototypes!
What roles do museums and exhibition spaces play in today's world? What can libraries do to close the digital gap? How is the distribution and consumption of music and other media changing? What are the latest developments in VR and what impacts will they have on us as a society? How are our personal interactions and societal values changing? We would like to discuss open approaches in cultural institutions, the opening of archives, creative activism, as well as collaborations between the maker scene, programmers, and artists.
This thematic cross-road invites artists, cultural experts, representatives of cultural institutions and researchers to contribute to this track - we welcome installations, performances, exhibitions, workshops and other contributions at least as much as a talk or panel. Your session can be anything from a Bingo to a theater piece.
We look forward to your projects, ideas and topic on arts & culture and are eager to see what kinds of experiences new technologies will offer us in the future.
- Arts & Culture-With live interventions as his basis, Julian will read signal domains - from WiFi to GSM and analog radio - as techno-political territories, opening up questions of ownership, mobility and control in a world where technical forms of activism and decentralised infrastructure are central to positive change. Projects made by him (and made with others) that relate to these tensions will also be introduced, presented within the frame of his practice as a Critical Engineer.
- Arts & Culture-Most of the world’s images are now invisible. From smart cities monitoring traffic flows to quality control systems in factories, to the immense repositories of photographs on social media that are continually mined for meta-data by powerful artificial intelligence systems, we find ourselves in a world in which the majority of images are made by machines for other machines. The rise of computer vision, machine learning, and artificial intelligence represents an acute break with the visual cultures of the past, rendering traditional forms of human-to-human seeing an exception to the rule.
- Arts & Culture-Since the launch of HTC Vive, Oculus Rift or Google Cardboard, Virtual Reality (VR) is widely used in artistic practice. Not only artists working with the digital deal with the new medium, also many artists from other fields e.g. performance of sculpting discover VR as a medium to extend and enhance their artistic ideas.
- Arts & Culture-Sure, 3D printers are cool, but sometimes your just not in the mood to deal with knotted filaments, jammed extruders, uneven build plates, etc... Also, sometimes they are just a bit too slow. While laser cutters can't produce parts quite as complex as 3D printed ones, the machines are quick, reliable and easy to use. With a simple workflow and a bit of thought, you can make some pretty epic stuff! So let's make something!
- Arts & Culture-Nostalgia is an emotion so common it can feel unremarkable. But engaging with nostalgia isn’t an empty act: nostalgia exists to nurture and reinforce essential psychological processes of identity, meaning, and connection. Social media platforms are adding features that serve us our 'memories'—content we've shared, and actions we've taken, like friending someone. This talk asks: what does it mean to experience nostalgia within these digital spaces?
- Arts & Culture-Erzählen im 21. Jahrhundert: Für Virtual Reality gibt es weder Regeln noch festgelegte Formate. Experimentieren, erforschen, erleben - jede Produktion kommt einem Prototypen gleich.
- Arts & Culture-Seit Beginn dieses Jahrtausends kommentieren die Wiener Satiriker von maschek schon das politische Zeitgeschehen mit ihren Fakes. Sie drehen den Wichtigen auf der Welt den Ton ab und synchronisieren live über sie drüber. Sagen das, was Merkel, Trump und Juncker gesagt haben könnten, wären sie unbeobachtet von den Medien gewesen. Doch was tun, wenn Satire und politische Realität nicht mehr zweifelsfrei unterscheidbar sind? Wird der Fake zur bedrohlichen Wahrheit 2.0? Für die re:publica 2017 werden maschek ihr aktuelles abendfüllendes Programm "FAKE! In Wahrheit falsch" zu einem berlintauglichen Fünfzigminüter remixen und verdichten.
- Arts & Culture-Why is the body the ultimate factor for emotional immersion in virtual, mixed and augmented reality?
A panel to think and formulate frames for projects within the Performersion 2018.
The Performersion is a workshop-centered cooperation between the Performing Arts Programm Berlin and the re:publica and will take place in 2018 and 2020 after its successfull first edition in 2016.
- Arts & Culture-This special session combines discussion with performative interactive action, first exploring the historical and cultural basis for magic and immersion, then involving the audience in live ritual.
- Arts & Culture-Rühmten sich Islamistische Gruppen Anfang des Jahrtausends noch mit einem Bildverbot, so streamen sie mittlerweile Ihre Propaganda nahezu live in das Internt. Als Reaktion darauf hat sich das Bildverbot in das Westliche Lager verschoben und der Ruf nach Zensur wird immer lauter.
Ich habe mich als Künstler in den letzten Jahren intensiv den Bildern dieser Propaganda auseinandergesetzt und möchte darlegen weshalb ein gesellschaftlicher Diskurs hier sehr wichtig ist und ausgesprochen befreiend sein kann.
- Arts & Culture-Surveillance typically echoes visions of the Pan-opticon and Big Brother’s omnipresent gaze, as if it was all (and just) about being watched, especially by those we cannot see. But what if we tried to think of surveillance through sound and music? This talk will tilt the audience’s ‘paranoid ears’, inviting them to explore surveillance and/as music, ultimately putting forward that music (as accessed and distributed in modern societies) is, to some extent, surveillance.